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Micro-Learning App Prototype

Project type

Figma Prototype

Date

September 2025

I was part of an instructional design team tasked with create micro-learning courses for adults. After sending our prototype to testing, we learned that users wanted an activity that "hooked" them before they started learning the specific topic. Therefore, our problem was to create an activity that reeled users into the course, motivated them to continue with the course, reflected the lesson they were about to learn, and was short -- this was still a micro-learning app after all.

With my cognitive science background guiding many of my designs, I proposed three different options-- each rooted in motivation and learning theory:
1. Would you rather - this activity encouraged learners to reflect on their own habits and encourage metacognitive thinking before the lesson.
2. Tap to Reveal - this activity was playful, using suspense to build excitement as you guessed and waited to see if you were right. Additionally, it incorporated the instructional design methodology of 'conceptual change,' which involves identifying learners’ existing misconceptions or prior understandings and guiding them to revise these in favor of more accurate or productive conceptions.
3. Poll- this activity created a sense of community by revealing how others respond and was playful by encouraging users to share a personal fact about their habits.

I created a visual representation using FigmaJam for non-instructional designers to comprehend, and provided a short intention behind each interaction to reflect the methodology and theory behind each activity.

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